Its been a while since I posted about my current project, but it doesn’t mean I wasn’t busy
Most of the game engine is done, and now I am working on the menus, achievements, save files and etc. Its boring work, but it needs to be done. Art is done, except for some popups. Most of the sounds are in the game. Game-play is almost final. Now all there is left is perfecting stuff and making sure everything runs well together. I invested a lot of time in a new save system that will hopefully allow me to save a lot of information quite easily. No need to say that saving a game in this project proves a challenge. Since the units have multiple AI states and possible actions, I have to make sure nothing goes wrong or missing when loading/saving a game in Story Mode.
Speaking of game modes, the game will be available in two modes: Story and Survival.
The Story mode will have 3 difficulty choices, plus every game the resources/enemies are laid out randomly. This mode features a tutorial and a background story. A normal story mode game usually lasts around 40 minutes. You can save in the menu and come back to your Story game later.
The Survival mode will have waves of enemies coming in from both sides. The goal will be to last the longest time possible before getting destroyed. You cannot save a game in Survival. The survival will most likely last 10 minutes for normal players and 20 minutes for experienced rts players.
Here are some screenshots of the game as it is right now: