For those who didn’t notice it yesterday,House of Wolves have been released on Armor Games.
Please vote 10
For those who didn’t notice it yesterday,House of Wolves have been released on Armor Games.
Please vote 10
Its been a while since I posted about my current project, but it doesn’t mean I wasn’t busy
Most of the game engine is done, and now I am working on the menus, achievements, save files and etc. Its boring work, but it needs to be done. Art is done, except for some popups. Most of the sounds are in the game. Game-play is almost final. Now all there is left is perfecting stuff and making sure everything runs well together. I invested a lot of time in a new save system that will hopefully allow me to save a lot of information quite easily. No need to say that saving a game in this project proves a challenge. Since the units have multiple AI states and possible actions, I have to make sure nothing goes wrong or missing when loading/saving a game in Story Mode.
Speaking of game modes, the game will be available in two modes: Story and Survival.
The Story mode will have 3 difficulty choices, plus every game the resources/enemies are laid out randomly. This mode features a tutorial and a background story. A normal story mode game usually lasts around 40 minutes. You can save in the menu and come back to your Story game later.
The Survival mode will have waves of enemies coming in from both sides. The goal will be to last the longest time possible before getting destroyed. You cannot save a game in Survival. The survival will most likely last 10 minutes for normal players and 20 minutes for experienced rts players.
Here are some screenshots of the game as it is right now:
I am honored to know that many of you still enjoy “Last Castle“. Some of you also sent me feedback about it, and would like it to be fixed/expanded in a way or an other. I realize the game must be important for you to go all the way to write to me and I respect that.
Situation of the project (Better late than never):
The project was released as some sort of experiment, since I had never really released a full game using Smartfox Servers before. We got the game design done in two days, hired a voice actor, and completed the project in two-three months of full-time work. Because of the learning process involved with Multiplayer games, coding took way more time than expected. Hell, the whole concept of releasing a commercial project on untested grounds was, to be honest, nerve wreaking.
Eventually, since the game had to go out, some things were left unpolished. We did some patches for the time the game was very popular, but unfortunately no real plans were made for the long run considering the free nature of the game. I am pretty sure Armor Games eventually made the project profitable, but updating it further would, unfortunately, be a bad idea.
However, the whole experience is not wasted. The game I am working on right now is basically the same genre as Last Castle, yet more refined in game-play and not Multiplayer. Lets just say there are more things to do than just slay monsters. The way the game is evolving at the moment, it makes me think about creating a Multiplayer game based on it. If I can find the financing and etc.
So, the project Last Castle is not planned to be taken down soon, however I won’t be updating it. Hopefully, you will get its big brother eventually. Maybe.
Hello there! Its been a while since the last time I posted.
Here is what I accomplished on the project since last time:
That’s all I can remember for now.
Here are some preview images
:
I am almost done with the resource gathering AI and the HUD. I did as well update the code rendering the terrain, gaining a lot of performance. Right now I can run the game with 200 units at 60 fps and 3-4 ms of code. I hope the game will be fluid and easy to control
I also made the workers stand out more, they were hard to see in green.
So, I started working on the HUD and I re-coded some stuff to make the game faster. Obviously, with so many moving things, it will be hard to keep it running smooth. To prevent abuse and lag, there might be a population limit.
Here is a snapshot of the HUD and some new buildings I am working on: